Jason Grant: Back then, as now, important alternative messages were smothered by corporate voices with vastly more resources. In the early days, Inkahoots was a community access screen-printing studio facilitating the public communication of all kinds of radical and progressive groups. There have been two main changes over time: technological – from screen printing, to digital, online and interactive mediums; and structure – from community access collective to non-hierarchical studio model. But mostly the game’s the same – advocating real public discourse towards social change.